Instructions for Akita Inu


Oh hey, looks like you'd like to see how our akita inus work!
Please be aware these instructions are only relevant to the FATPACK version of these akitas.
Gacha no-copy product versions use click-drop blue menus for their functions and this guide does not apply to them.

Before you continue, here's some important stuff to note about animesh, which is what these are...

  • Animesh requires an animesh capable second life viewer.
    You can download the latest SL viewer here.
    Or check out third-party viewers here.
  • Animesh can't be resized. This isn't our choice; it's a second life thing. Sorry!
  • You can only wear one animesh object at a time.
    ... unless you have a premium account, then you can have two.
    Again, this isn't our choice; it's a second life thing. Sorry!
Here's our Companion & Wanderer HUD
This HUD applies to all products with 'Companion' or 'Wanderer' in the name.
We'll go through each section and explain the functions.

NAME
Set - Will produce a drop down blue menu for you to input a text name on your currently worn companion(s).
Clear - Will erase any floating text name applied to your currently worn companion(s).
Palette - Click to change the color of the floating text name of your currently worn companion(s).
^ these functions also work for your wanderers, but the wanderer must be actively selected (see below) to register the command.

WANDERERS
It is important to note that your wanderer MUST BE SELECTED and have the selection particle floating above it as pictured above for it to register any commands from the HUD.
To start, with the HUD attached, click on the wanderer you want to work with.This will make a particle appear over top of one of your animals on the parcel that looks like the one to the right.This icon will continue to float over top of your animal until you are finished with its options and turn it on.

With your chosen wanderer selected, as reflected by the particle over top of it, you can then change...
- Phantom: whether your animal can physically push avatars and other physical objects around or not
- Radius: click a number that represents how far in meters your animal can wander from where you turn it on.
- On/off: green turns your wanderer on, red stops it and returns it to its starting point

An important note regarding wanderer/posed animal functionality:
When you click to select the wanderer you are working with (or posed animal) that selection will stay active for 10 seconds. You can only change options on that item within that 10 second time frame and the selection particle will be active to reflect that. With every button you click to change that reindeer you currently have selected, the selection 10 second limit will refresh.
Please make sure you have your desired item selected when you go to press buttons!

PHANTOM
This will toggle your pet's 'phantom' status.
This means your pet will either be able to bump into physical objects, like your avatar, or if phantom is on your pet is basically a ghost that will pass through everything.

SOUND
Toggle your pet's sounds on/off.

ANIMATIONS
Your dogs (companion & wanderer) can perform four animations on command.
Click the red rectangle  to eliminate that animation from your pet's animation cycle.
Click the green triangle  to force that animation to immediately play and restore it to the animation cycle.

TEXTURES
Click to apply a fur or yukata color texture to you worn companion or currently selected wanderer.
You can also turn the bow on the yukata invisible if you'd like as well.


The held and decor HUD is nearly identical.

Helds have only two triggerable animations.
Rezzed decor food stand akitas work the same as wanderers with needing to be actively selected to register commands, so be sure to click on them and get the active selection icon before trying to work with them!


Companions/Attachables: How-to and Important Notes

Companions do not come with any product-specific functions, but there are some important things to note.

Companions must attach to your "Avatar Center".
You could attach it to your hand or something, but then the animal will flail and move wherever your hand goes and that's gonna be a bit crazy. So hey, if you need to reset where your animal is attached, right click it in your inventory, hover over "Attach to" choose "Avatar Center".
This will allow you to move your animal into a position where it can walk and move alongside of your avatar. It's best to get the animal even with the ground, even if your avatar is floating in its animations. You could have the animal float in the air, but again, kinda weird. You do you, though!

You can ONLY have up to 2 animesh items attached, if you are a premium SL member. The limit is only 1 if you have a free account. Please be aware this is NOT our choice - this is a limit enforced by Linden Lab. You could choose two animals, but if you have two companion animals attached, the HUD will affect them *both*.
If you want to give your companions a name or customization option, we recommend you attach them one at a time to change their textures and name them. Once you're done, wear them both and bam, you're good to go with your new buddies.


Decor Pack: Important Notes

Just like the wanderers, you must have the held/decor HUD attached and click on the object you want to work with before it will respond to HUD commands. You will need to see the particle floating above the object.

When you click to select animal you want to work with, that selection will stay active for 10 seconds. You can only change options on that item within that 10 second time frame and the selection particle will be active to reflect that. With every button you click to change that animal you currently have selected, the selection 10 second limit will refresh.
Please make sure you have your desired item selected when you go to press buttons!

Thank you for bringing some of our pets home with you!
We hope you enjoy them as much as we have enjoyed making them.

If you need assistance with your purchase, please contact our store account (jiansl resident).
Kalia & Ashur (& Tricky, too)